Old Hall

A 90 degree right that requires a classic line, but with a few bumps and cambers that need looking out for. The late-ish turn in point will be clear when you find the point where you can see through the apex to the kerb on the exit. The apex itself is in quite a dip, and be careful in the rain here as it can collect a lot of standing water. Watch the exit here and be neat. There looks to be plenty of run off, but believe me, it is bumpy on that grass. You may escape the crash, but you will rarely keep your exhaust or sump!

Cascades

You will approach Cascades over a brow called Dentons. You need to be hugging the right hand side of the track until you get to the rough access road on the right before you turn in. It is an unusual corner, Cascades, as it is a fast left hander. When you think of UK circuits, it is difficult to list many similar bends. It is quite a plunge down to the apex, and you need to apex late, more than half way along the kerb, as Cascades is tighter than 90 degrees. The exit is actually, confusingly, after the kerb on the right.

Island Bend

Fast. Very fast. Turn in just after the shorter circuit hairpin link and apex very late trying to hug the left hand side of the track even after apex. The fastest line would allow you to run wide, but you would be in the wrong place for Shell.

Shell Corner

On a map this looks a bit like Druids at Brands Hatch, but the steeply banked nature of the corner changes it dramatically. You can turn in earlier than a traditional hairpin and let the steep camber carry the car around. The exit kerb is slippy, and bumpy so concentrate hard on being neat out.

Foulstons

Fiddly at first, but rewarding eventually. You are travelling uphill through this chicane so momentum is vital. Don't hit the left kerb, just kiss it. It will unsettle the car. Instead concentrate on getting the straightest line between the right and final left kerbs, both of which can be clobbered.

Knickerbrook

Once a fast kink, the tragic death of British F1 hopeful Paul Warwick, brother of 80s F1 driver Derek, and other serious crashes meant that it had to change. The tight chicane of the early 90s has been replaced by a more flowing affair, and whilst it is tempting to carry a fair speed between the first two apexes, instead focus on the line that will give you uninterrupted power from the left apex through to the point you rejoin the old track. You can then rewind and adjust your entry speed accordingly. Like Foulstons, the following stretch is uphill and you need to keep the momentum.

Druids Corner

One of the most tricky corners in the country. Devoid of run off, treacherous in the wet, but quick and challenging. There is a little kink left and you should try and hug the left hand side of the track until you see the kerb on the right. Aim toward this kerb, but leave a metre or so from this 'faux apex' as by the time you get there the correct apex will be apparent. This second kerb is where you need to be. If you get it right you should need only a little more lock to the very late exit kerb, which is out of sight until half way around the corner.

Lodge Corner

A difficult corner to judge, and sharper than it looks. Therefore, find a late turning in point, just about where you can start to see the end of the apex kerb. You need to be straight on exit, as the dip and cambers can assist you into a spin before the climb up Deer Leap.